mattst88's stuff - Open Source Software and Alternative Architectures
Home
Blog
Computers
Contact
About
Projectile Motion
v
x
i
=
v
i
⁢
cos
θ
v
y
i
=
v
i
⁢
sin
θ
v
y
f
=
v
i
⁢
sin
θ
-
g
⁢
t
θ
=
arccos
v
x
i
v
i
θ
=
arcsin
v
yi
v
i
x
f
=
v
x
i
⁢
t
=
v
i
⁢
t
⁢
cos
θ
y
f
=
v
y
i
⁢
t
+
1
2
⁢
a
y
⁢
t
2
=
v
i
⁢
t
⁢
sin
θ
-
1
2
⁢
g
⁢
t
2
y
=
x
⁢
tan
θ
-
g
⁢
x
2
2
⁢
v
i
2
⁢
cos
2
θ
y
max
=
v
i
2
⁢
sin
2
θ
2
⁢
g
Δx
=
v
i
2
⁢
sin
2
⁢
θ
g